The point is that ’94 was a standout year in video games. I plan to write about it in the future, so we’ll get into it then. Okay, that last one might be a stretch, but I will say that while it’s certainly flawed, and its premise is ridiculous, Shaq-Fu is not as wholly terrible as the internet has made it out to be. Rare’s platformer revival of Mario’s old rival needed to stand out to sell, as it was hitting store shelves alongside amazing games like Final Fantasy VI, Earthworm Jim, Sonic & Knuckles, Super Metroid, and Shaq-Fu. The first DKC entry hit store shelves for the holiday season of ’94. You tell me if it works in the comments here or on social media. With that in mind, I wanted to do a collective piece about them to illustrate the unique factors of each game while talking about what made the series great as a whole. Each of the three DKC games is its own thing and each offers a similar, but ultimately unique experience from the others. I know, I know, you’re thinking, “Hey Chris, these are three full games that you could talk about individually, why would you bundle them all into one article?” but bear with me here, I want to try something different. Thank you for reading and supporting the page, and with that, let’s dive in. North American Release: Nov 1st, ’94 Dec 1st, ’95 Nov 1st, ‘96īefore we get into the article: if you like the reviews and Gold & Steel in general, a great way to help this page is to either buy our books from Amazon or Buy a Coffee! It’s the sure way to ensure that the content you like keeps flowing.
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